青之巅译制 LFO Design Redshift 3D

青之巅译制 Lfo Design Redshift 3D
青之巅译制 Lfo Design Redshift 3D 1

课程介绍C000174:

国外教程,画质高清,有中文字幕,需要下载视频后把字幕文件拖入视频中,注意:字幕文件和视频名字是对应的
课程分为入门和进阶两部分,有素材。

青之巅译制 Lfo Design Redshift 3D
青之巅译制 Lfo Design Redshift 3D 2

文件目录:

青之巅译制 LFO Design Redshift 3D(入门+进阶)
│  └─LFO Design Redshift 3D
│      ├─入门视频
│      │      000 how to study course.mp4
│      │      001 intro.mp4
│      │      02A_How to create Scene.mp4
│      │      02B_High-Poly Model Optimization.ts
│      │      02C_Cinema 4D Layout.mp4
│      │      03_Menu.mp4
│      │      04 _Nodes-忆翻译.mp4
│      │      05_RenderView .mp4
│      │      06_RenderView Performance .mp4
│      │      07_Reference Materials .mp4
│      │      08_Lights .mp4
│      │      09_Area Light.mp4
│      │      10_Dome Light.mp4
│      │      11_IES Light.mp4
│      │      12_Infinite Light.mp4
│      │      13_Point Light.mp4
│      │      14_Spot Light.mp4
│      │      15_Portal Light.mp4
│      │      16_Physical Sun.mp4
│      │      17_Sky Sun Rig.mp4
│      │      18_Sample Basics.mp4
│      │      19_HDRi.mp4
│      │      20_Volumetric Lighting.mp4
│      │      21_Fog.mp4
│      │      22_Noise Environment.mp4
│      │      23_3Point Lighting.mp4
│      │      24_Lighting Tricks.mp4
│      │      25_GI.mp4
│      │      26_Object Tag.mp4
│      │      27_Caustics.mp4
│      │      28_Caustics Tricks.mp4
│      │      29_Camera.mp4
│      │      30_Camera Tag.mp4
│      │      31_Bokeh.mp4
│      │      32_PBR.mp4
│      │      33_Linear Workflow for Nodes.mp4
│      │      34_RS Material.mp4
│      │      35_Diffuse.mp4
│      │      36_Reflection.mp4
│      │      37_IOR, Edge, Metalness.mp4
│      │      38_Refraction.mp4
│      │      39_Single SSS Transmittance.mp4
│      │      40_Single SSS Extinction.mp4
│      │      41_Multi SSS.mp4
│      │      42_Coating.mp4
│      │      43_Overall and Emission.mp4
│      │      44_Optimizations and Advanced.mp4
│      │      45A_Texture Node Intro.mp4
│      │      45B_Texture Node and Textures.mp4
│      │      46_Bump and Normal Map.mp4
│      │      47_Round Corners.mp4
│      │      48_Ramp Node – UV Map.mp4
│      │      49_Ramp Node – ALT.mp4
│      │      50_Color Correct.mp4
│      │      51_Fresnel Node.mp4
│      │      52_Ambient Occlusion.mp4
│      │      53_State Node Introduction.mp4
│      │      54_State Node Normal.mp4
│      │      55_State Node Raylength.mp4
│      │      56_State Node Rayposition.mp4
│      │      57_Curvature Node.mp4
│      │      58_Curvature Radius Variations.mp4
│      │      59_Noise Node.mp4
│      │      60_Change Range Nodes.mp4
│      │      61_TriPlanar Projection Node.mp4
│      │      62_Displacement and Displacem.mp4
│      │      63_Tessellation Workflow.mp4
│      │      64_Material Blender and Bump.mp4
│      │      65_Color Layer, Mix, Composite.mp4
│      │      66_Math Nodes.mp4
│      │     
│      ├─字幕文件
│      │  ├─01basics(入门视频)
│      │  │      001 intro.srt
│      │  │      02A_How to create Scene.srt
│      │  │      02BHigh-Poly Model Optimization.srt
│      │  │      02C_Cinema 4D Layout.srt
│      │  │      03_Menu.srt
│      │  │      04_Nodes.srt
│      │  │      05_RenderView .srt
│      │  │      06_RenderView Performance .srt
│      │  │      07_Reference Materials .srt
│      │  │      08_Lights .srt
│      │  │      09_Area Light.srt
│      │  │      10_Dome Light.srt
│      │  │      11_IES Light.srt
│      │  │      12_Infinite Light.srt
│      │  │      13_Point Light.srt
│      │  │      14_Spot Light.srt
│      │  │      15_Portal Light.srt
│      │  │      16_Physical Sun.srt
│      │  │      17_Sky Sun Rig.srt
│      │  │      18_Sample Basics.srt
│      │  │      19_HDRi.srt
│      │  │      20_Volumetric Lighting.srt
│      │  │      21_Fog.srt
│      │  │      22_Noise Environment.srt
│      │  │      23_3Point Lighting.srt
│      │  │      24_Lighting Tricks.srt
│      │  │      25_GI.srt
│      │  │      26_Object Tag.srt
│      │  │      27_Caustics.srt
│      │  │      28_Caustics Tricks.srt
│      │  │      29_Camera.srt
│      │  │      30_Camera Tag.srt
│      │  │      31_Bokeh.srt
│      │  │      32_PBR.srt
│      │  │      33_Linear Workflow for Nodes.srt
│      │  │      34_RS Material.srt
│      │  │      35_Diffuse.srt
│      │  │      36_Reflection.srt
│      │  │      37_IOR, Edge, Metalness.srt
│      │  │      38_Refraction.srt
│      │  │      39_Single SSS Transmittance.srt
│      │  │      40_Single SSS Extinction.srt
│      │  │      41_Multi SSS.srt
│      │  │      42_Coating.srt
│      │  │      43_Overall and Emission.srt
│      │  │      44_Optimizations and Advanced.srt
│      │  │      45A_Texture Node Intro.srt
│      │  │      45B_Texture Node and Textures.srt
│      │  │      46_Bump and Normal Map.srt
│      │  │      47_Round Corners.srt
│      │  │      48_Ramp Node – UV Map.srt
│      │  │      49_Ramp Node – ALT.srt
│      │  │      50_Color Correct.srt
│      │  │      51_Fresnel Node.srt
│      │  │      52_Ambient Occlusion.srt
│      │  │      53_State Node Introduction.srt
│      │  │      54_State Node Normal.srt
│      │  │      55_State Node Raylength.srt
│      │  │      56_State Node Rayposition.srt
│      │  │      57_Curvature Node.srt
│      │  │      58_Curvature Radius Variations.srt
│      │  │      59_Noise Node.srt
│      │  │      60 Change Range Nodes.srt
│      │  │      61_TriPlanar Projection Node.srt
│      │  │      62_Displacement and Displacem~1.srt
│      │  │      63_Tessellation Workflow~1.srt
│      │  │      64_Material Blender and Bump.srt
│      │  │      65_Color Layer, Mix, Composite.srt
│      │  │      66_Math Nodes.srt
│      │  │     
│      │  └─02inter(进阶视频)
│      │          00_Intermediate Chapters – Intro.srt
│      │          01_Volume Shader – Explosion.srt
│      │          02_Render Setting – Volume.srt
│      │          03_Volume Tricks.srt
│      │          04_Volume Scene.srt
│      │          05_SSS Materials – Single SSS.srt
│      │          06_SSS Materials – SSS Shader a.srt
│      │          07_SSS Tricks.srt
│      │          08_Incandescent Shader.srt
│      │          09_Nodes Tricks.srt
│      │          10_Imperfection – Intro.srt
│      │          11_Imperfection – Edges.srt
│      │          12_Imperfection – Color,.srt
│      │          13_Procedural Scratches.srt
│      │          14_Procedural Dirt.srt
│      │          15_Procedural Dust.srt
│      │          16A_Procedural Terrain – Part 1.srt
│      │          16B_Procedural Terrain – Part 2.srt
│      │          16C_Procedural Terrain – Part 3.srt
│      │          17_Procedural Surface Generator.srt
│      │          18_Car Paint Shader.srt
│      │          19_C4D Shader.srt
│      │          20_Skin Shader – Workflow.srt
│      │          21_Skin Shader – Tricks.srt
│      │          22_Sprite Shader.srt
│      │          23A_Hair Shader – Part 1.srt
│      │          23B_Hair Shader – Part 2.srt
│      │          23C_Hair Shader – Part 3.srt
│      │          24_Render Settings – Fast Techni.srt
│      │          25_Render Settings – Unified Sa.srt
│      │          26_Render Settings – Effective T.srt
│      │          27_Environment Shader.srt
│      │          28_Iridescence Shader.srt
│      │          29_X-Ray Shader.srt
│      │          30_Experimental Shader.srt
│      │          31_Multi Projection Mapping.srt
│      │          32_Matte Shadow Catcher.srt
│      │          33A_Vertex Weight Map.srt
│      │          33B_Fields Workflow.srt
│      │          33C_Vertex Paint and Fields.srt
│      │          36 RS代理.srt
│      │          37 随机.srt
│      │          38A_CG Integration Ex1.srt
│      │          38B_CG Integration Ex2.srt
│      │          39A_AOV Workflow.srt
│      │          39B_Custom AOV.srt
│      │          40_Post FX.srt
│      │          41B_Lighting Techniques P2.srt
│      │          41_Lighting Techniques P1.srt
│      │          42A_Double Sided Materials.srt
│      │          42B_Shader Switch.srt
│      │          42C_Ray Switch.srt
│      │          43A_Xparticles Intro.srt
│      │          43B_Xparticles Simulation.srt
│      │          43C_Xparticles Rendering.srt
│      │          43D_Xparticles Cache and Motion Blur.srt
│      │          43E_Xparticles from Textures.srt
│      │          43F_Xparticles Trails.srt
│      │          43G_Xparticles Trails – Hairs.srt
│      │          43H_Xparticles Collisions.srt
│      │          43I_Xparticles Fluid Dynamics.srt
│      │          43J_Xparticles OpenVDB Mesher.srt
│      │          43K_XP OpenVDB Mesh – Rendering.srt
│      │          43L_XP Trails Algorithm.srt
│      │          44_XP Open VDB Mesher vs Volume Builder.srt
│      │          45_Volume Builder Rendering.srt
│      │          46_Xparticles Quick Tips.srt
│      │          47_Specular vs Metalness.srt
│      │          48_Substance Workflow.srt
│      │          49_Megascans Workflow.srt
│      │          51_Texture Tiling Fix.srt
│      │          52_Procedural Shading.srt
│      │          53A_XP Explosia FX Simulation.srt
│      │          53B_XP Explosia FX Rendering.srt
│      │          53C_XP Explosia Forces and Advection.srt
│      │          54_Explosia Render Tips.srt
│      │          BONUS.srt
│      │         
│      ├─工程文件
│      │  ├─01 简介
│      │  │      — Licence Agreement —.pdf
│      │  │      工程文件与链接(facebook的群组请无视).pdf
│      │  │     
│      │  ├─02 入门章节
│      │  │      ——- BEGINNERS CHAPTERS ——-.jpg
│      │  │      07 免费参考图片链接.pdf
│      │  │      19 免费 HDRi 贴图 – Manhattan Nights.pdf
│      │  │      31 免费背景虚化资源包.pdf
│      │  │      37 IOR数据库.pdf
│      │  │      45A 免费纹理链接.pdf
│      │  │      58 非统一曲率场景Curvature Breakup Scene.zip
│      │  │      60 改变案例场景范例 Change Range Scene Examples.c4d
│      │  │      工程设置.jpg
│      │  │     
│      │  ├─03 进阶章节
│      │  │      ——- INTERMEDIATE CHAPTERS ——-.jpg
│      │  │      01 爆炸C4D场景+HDRI.zip
│      │  │      01 爆炸VDB文件 Volume Explosion VDB files.zip
│      │  │      03 体积小技巧 – C4D.zip
│      │  │      03 烟雾VDB文件 + C4D场景+ HDRi.zip
│      │  │      04 体积场景 – C4D.c4d
│      │  │      05 3S材质01_C4D Scene + HDRi.zip
│      │  │      06 3S材质02_C4D 场景.zip
│      │  │      07 SSS技巧 – C4D Scenes.zip
│      │  │      08 白炽灯案例 IncandescentExamples.c4d
│      │  │      09 节点小技巧 Node Tricks Scenes – C4D.zip
│      │  │      11月将出章节列表 LIST OF NEXT CHAPTERS – NOVEMBER.jpg
│      │  │      13 程序化划痕场景 Procedural Scratches Scene – C4D.c4d
│      │  │      14 程序化污垢着色Procedural Dirt Shader – C4D.c4d
│      │  │      15 程序化灰尘着色Procedural Dust Scene – C4D.c4d
│      │  │      16a 程序化地形场景01 Procedural Terrain Scene Part1 – C4D.c4d
│      │  │      16b 程序化地形场景02 Procedural Terrain Scene Part2 – C4D.c4d
│      │  │      16c 程序化地形范例Procedural Terrain Examples – C4D.zip
│      │  │      17 表面生成器场景 Surface Generator Scenes – C4D.zip
│      │  │      20 皮肤着色 Skin Shader Scene – C4D.c4d
│      │  │      21 皮肤着色模型与纹理链接_Textures Links.rtf
│      │  │      22 Megascans Assets Links.rtf
│      │  │      23c 毛发场景Hair Scenes – C4D.zip
│      │  │      28 彩虹色Iridescence Shader Scene – C4D.c4d
│      │  │      29 X光着色 X-Ray Shader Scene – C4D.c4d
│      │  │      30 试验性着色 Experimental Shader Scene – C4D.c4d
│      │  │      31 多重投向映射 Multi Projection Mapping – Scene and Textures.zip
│      │  │      32 蒙版阴影捕捉 Matte Shadow Catcher Scenes – C4D.zip
│      │  │      39A Mech_AOVs – EXR passes.zip
│      │  │      41B Cinematic Lighting Videos.rtf
│      │  │      42C DoubleSided_ShaderSwitch_RaySwitch – C4D场景文件.zip
│      │  │      43A Xparticles – C4D Scenes.zip
│      │  │      43L XP Trails Algorithm – C4D Scene.c4d
│      │  │      45L Volume Builder Noise.c4d
│      │  │      46 XP tips – C4D Scenes.zip
│      │  │      47 Specular vs Metalness materials.zip
│      │  │      52 ProceduralTexture.c4d
│      │  │      53C XP Explosia FX – C4D Scenes.zip
│      │  │      54 Explosia-FireShaders.zip
│      │  │     
│      │  └─04 供下载资源
│      │          ——- DOWNLOADS ——-.jpg
│      │          01 参考图片LFO Design Reference Photos.zip
│      │          02 HDR太阳资源包 LFO Design HDR Sun pack.zip
│      │          03 HDR实验包 LFO Design HDR Experimental pack.zip
│      │          04 LES射灯包 LFO Design IES pack.zip
│      │          05 C4D布局.zip
│      │          06 主场景.zip
│      │         
│      ├─进阶视频
│      │      00_Intermediate Chapters – Intro.mp4
│      │      01_Volume Shader – Explosion.mp4
│      │      02_Render Setting – Volume.mp4
│      │      03_Volume Tricks.mp4
│      │      04_Volume Scene.mp4
│      │      05_SSS Materials – Single SSS.mp4
│      │      06_SSS Materials – SSS Shader a.mp4
│      │      07_SSS Tricks.mp4
│      │      08_Incandescent Shader.mp4
│      │      09_Nodes Tricks.mp4
│      │      10_Imperfection – Intro.mp4
│      │      11_Imperfection – Edges.mp4
│      │      12_Imperfection – Color,.mp4
│      │      13_Procedural Scratches.mp4
│      │      14_Procedural Dirt.mp4
│      │      15_Procedural Dust.mp4
│      │      16A_Procedural Terrain – Part 1.mp4
│      │      16B_Procedural Terrain – Part 2.mp4
│      │      16C_Procedural Terrain – Part 3.mp4
│      │      17_Procedural Surface Generator.ts
│      │      18_Car Paint Shader.ts
│      │      19_C4D Shader.ts
│      │      20_Skin Shader – Workflow.ts
│      │      21_Skin Shader – Tricks.ts
│      │      22_Sprite Shader.ts
│      │      23A_Hair Shader – Part 1.ts
│      │      23B_Hair Shader – Part 2.ts
│      │      23C_Hair Shader – Part 3.ts
│      │      24_Render Settings – Fast Techni.ts
│      │      25_Render Settings – Unified Sa.ts
│      │      26_Render Settings – Effective T.ts
│      │      27_Environment Shader.ts
│      │      28_Iridescence Shader.ts
│      │      29_X-Ray Shader.ts
│      │      30_Experimental Shader.ts
│      │      31_Multi Projection Mapping.ts
│      │      32_Matte Shadow Catcher.ts
│      │      33A_Vertex Weight Map.ts
│      │      33B_Fields Workflow.ts
│      │      33C_Vertex Paint and Fields.ts
│      │      36_RS Proxy.ts
│      │      37_Random.ts
│      │      38A_CG Integration Ex1.mp4
│      │      38B_CG Integration Ex2.mp4
│      │      39A_AOV Workflow.ts
│      │      39B_Custom AOV.ts
│      │      40_Post FX.ts
│      │      41B_Lighting Techniques P2.ts
│      │      41_Lighting Techniques P1.ts
│      │      42A_Double Sided Materials.ts
│      │      42B_Shader Switch.ts
│      │      42C_Ray Switch.ts
│      │      43A_Xparticles Intro.mp4
│      │      43B_Xparticles Simulation.mp4
│      │      43C_Xparticles Rendering.mp4
│      │      43D_Xparticles Cache and Motion Blur.mp4
│      │      43E_Xparticles from Textures.mp4
│      │      43F_Xparticles Trails.mp4
│      │      43G_Xparticles Trails – Hairs.mp4
│      │      43H_Xparticles Collisions.mp4
│      │      43I_Xparticles Fluid Dynamics.mp4
│      │      43J_Xparticles OpenVDB Mesher.mp4
│      │      43K_XP OpenVDB Mesh – Rendering.mp4
│      │      43L_XP Trails Algorithm.mp4
│      │      44_XP Open VDB Mesher vs Volume Builder.mp4
│      │      45_Volume Builder Rendering.mp4
│      │      46_Xparticles Quick Tips.mp4
│      │      47_Specular vs Metalness.mp4
│      │      48_Substance Workflow.mp4
│      │      49_Megascans Workflow.mp4
│      │      50A_Quixel Mixer Part 1.mp4
│      │      50B_Quixel Mixer Part 2.mp4
│      │      51_Texture Tiling Fix.mp4
│      │      52_Procedural Shading.mp4
│      │      53A_XP Explosia FX Simulation.mp4
│      │      53B_XP Explosia FX Rendering.mp4
│      │      53C_XP Explosia Forces and Advection.mp4
│      │      54_Explosia Render Tips.mp4
│      │      BONUS.mp4
│      │     
│      └─附加视频
│              01_ SSS效果.ts
│              02 GI Scene – C4D.c4d
│              02_GI Modes.ts
│              03_FOG with Noise Breakup.ts

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0 条回复 A文章作者 M管理员
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